Architecture & Systems · Platform Architecture · Production Systems · Gameplay Systems
Own production integration and pipeline workflows across a multi-team Unreal Engine 5 environment, including build validation, packaging, source-control integration, asset validation, crash investigation, and internal distribution.
Architect and build shared developer tooling and runtime systems spanning plugin-based production workflows, gameflow, audio tooling, save/load architecture, AI and runtime management, automation, and cross-discipline production support.