Horror Design · Episodic Structure · Atmosphere
The Watching is a personal horror prototype inspired by horror films from the 1950s and 60s, explored as an episodic horror thriller.
A collection of incomplete prototypes, technical experiments, and gameplay ideas built to explore systems that interested me.
Horror Design · Episodic Structure · Atmosphere
The Watching is a personal horror prototype inspired by horror films from the 1950s and 60s, explored as an episodic horror thriller.
VR Gameplay · Combat Systems · Shooter Prototype
Retron is a VR boomer shooter inspired by games such as Max Payne and F.E.A.R. The project remains a work in progress that was put on hold due to scheduling conflicts.
Puzzle Design · Mobile Gameplay · Retro Presentation
Disco-Inferno challenges players to logically maneuver through a retro-themed maze toward a 90s-inspired arcade-style win condition.
Psychological Horror · Experimental Game Design
Infinitum Dolorem is currently in the works. This multi-dimensional psychological horror game is designed to make you question your every instinct of fight or flight.
Audio Systems · Visualization · Creative Coding
Built with Unity's audio component system, this project explores an early-2000s-inspired audio visualizer aesthetic driven by reactive audio data.
Boomer Shooter · FPS Gameplay · Combat Prototype
El Mago is a personal boomer-shooter project focused on fast-paced first-person combat and old-school shooter gameplay.
VR FPS · Wave Combat · Horror Action
A wave-based zombie VR shooter, Zombie Disposal Inc. is an FPS built around arcade-style combat, horror beats, and an apocalyptic presentation.
Physics Gameplay · Puzzle Design · Systems Experimentation
Le Lines is a physics-based puzzle game that challenges players to use different approaches within the limitations of gravity and force.